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window.h
1
#pragma once
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#include <GLFW/glfw3.h>
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#include <stdbool.h>
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typedef
struct
{
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GLFWwindow*
handle
;
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int
width
;
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int
height
;
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char
*
name
;
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}
FsWindow
;
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FsWindow
*
fsWindowCreate
(
FsWindow
* window);
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void
fsWindowHandle
(
FsWindow
* window);
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void
fsWindowDestroy
(
FsWindow
* window);
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bool
fsWindowShouldClose
(
FsWindow
* window);
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fsWindowCreate
FsWindow * fsWindowCreate(FsWindow *window)
Creates a window.
Definition
window.c:17
fsWindowHandle
void fsWindowHandle(FsWindow *window)
Updates a window.
Definition
window.c:38
fsWindowShouldClose
bool fsWindowShouldClose(FsWindow *window)
Checks if a window should close.
Definition
window.c:49
fsWindowDestroy
void fsWindowDestroy(FsWindow *window)
Destroys a window.
Definition
window.c:45
FsWindow
Window object.
Definition
window.h:17
FsWindow::handle
GLFWwindow * handle
Definition
window.h:18
FsWindow::height
int height
Definition
window.h:20
FsWindow::width
int width
Definition
window.h:19
FsWindow::name
char * name
Definition
window.h:21
include
fireset
window.h
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