7#include "fireset/render.h"
8#include "fireset/settings.h"
void fsSpaceAddBody(FsSpace *space, FsBody *body)
Adds a body to a physics space.
Definition physics.c:22
bool fsIsQuadColiding(FsBody quad1, FsBody quad2)
Checks collision between two quad bodies.
Definition physics.c:62
FsBodyType
Physics body types.
Definition physics.h:23
FsSpace fsSpaceCreate(FsVec2 gravity, FsVec2 damping)
Creates a physics simulation space.
Definition physics.c:8
void fsSpaceStep(FsSpace *space, float stepTime)
Advances the physics simulation.
Definition physics.c:32
@ FS_BODY_CIRCLE
Definition physics.h:25
@ FS_BODY_QUAD
Definition physics.h:24
Physics body.
Definition physics.h:34
FsVec2 velocity
Definition physics.h:38
FsBodyType type
Definition physics.h:35
FsVec2 size
Definition physics.h:39
FsVec2 position
Definition physics.h:37
Physics simulation space.
Definition physics.h:48
FsVec2 gravity
Definition physics.h:52
FsVec2 damping
Definition physics.h:53
FsBody * bodies[PHYS_MAX_BODIES]
Definition physics.h:49
int bodyCount
Definition physics.h:50
2D vector.
Definition vector.h:18